Marmoset Toolbag and Substance Painter do not use exactly the same shaders, so you shouldn't expect to get a perfect match between the two software packages. This is especially true when using skin shading or SSS, as I am not sure which technique Painter uses to create this effect. That said, it seems like the primary…
You might find this link useful in understanding how to think about texture sizes a little bit more: http://www.polycount.com/forum/showthread.php?t=134911 You should also feel free to browse other people's environment work on the forums and see how they did things, as well as maybe look at the featured artwork section in…
The lighting is good. But you need to increase the shadow quality. In your light properties, make sure your Mod Shadow Color is black and that your Shadow Filter Quality is set to high. For your main light, I suggest you use a dominant directional light cuz it gives off sweet soft shadows and its a great sun sim. Under its…
I'm still fairly new to Designer, but here's my thoughts: In the long run it's probably indeed will be faster to mass-produce assets using Designer only. Painter is great too and it has smart materials/smart masks, but Designer is much more flexible. In time you'll have a number of graphs and useful graph snippets that…
@dzibarik The floral relief pattern is the only photo-derived part of the gun. I dropped into the Royal Armouries while visiting Leeds a few months ago, and seized the opportunity to get some nice photo-reference. I began by extracting a single diamond shape (containing a subset of flowers) from the photograph and used…
This week was a fun one for me as I had a bit more time to delve into the game than usual. The two things I chose to focus on were artistic process and management design (more on the design on the blog). I've always been a bit fan of workflow improvement and optimization and was really inspired by Michael Pavlovich's GDC…
1. The grey ring is a reference point for the rotation axis orientation. In perspective mode its a sphere that all the rings wrap around. In an ortho view, the axis from which you are viewing overlaps with that grey ring. 2. This is a bug that's been there for several versions of Maya. It often crops up when using the…
Setting aside the "exploit" angle, I can think of a lot of reasons why a company in the middle of a 3d production would suddenly have a strong need to hire one or more additional employees. Proper project scheduling is pretty difficult and people routinely underestimate the time and manpower needed to finish a project. If…
Hi Vesp! Strangely enough I find Maya's UV editor much much better than any other. I find myself using only a few tools, but being much faster than in Max no matter what plugin I used to help the process. First off I would recommend getting the Roadkill plugin. It's free! It's possible to work without it but it would be a…
Job Description Job Title: 3D Artist Job type: Probationary period contract with the possibility to extend it indefinitely Reporting To: Head of Product Location: Remote Your Mission * Optimize visual aspects of environments and characters. * Unreal asset management and bug fixing * Sculpts, high-poly, low-poly, High-poly…