Hello, Been working on this for a while now and suddenly remembered Polycount was a thing. This is Diffuse/Normal at the moment with a spec coming later most likely. I really should get on with PBR on my next project. Any critiques n stuff are welcome. There is also a weapon and shield I've done which will be posted in the…
Hello, I was reading this tutorial: https://area.autodesk.com/tutorials/street_cop_workflow_by_mashru_mishu In the texturing part, the artist mentions adding an ao and green channel of the normal map to the flat diffuse color map to give it some shading and reference on which other textures would be built upon. I…
Hi all! My name is Megan and I'm a 3D artist specializing in creating game-ready characters. I'm currently looking for either Fulltime work (I live in California, but am willing to relocate) or Freelance work. I really enjoy connecting with passionate game devs. My skills include, but are not limited to: Zbrush- Hipoly…
Hi everyone! Time to start a new personal project / practice thread. This will be sort of a sketchbook thread. Actually continuing from here : http://www.polycount.com/forum/showthread.php?t=146601 , but i'm starting clean with new scene and generic title, i'll get back to that minienv, would be perfect to retexture in…
Hey everyone. For a while now, I've been working on and off to recreate the visuals from Darkest Dungeon in 3D. Those are real time renders in Unity. Models were made in Blender Since I can't upload videos directly here, this is the link the turntable for the…
Or rather, is consciously trying to adhere to it still something people keep in mind? This is actually a general technical question, but since the techical talk forum has been divided into subforums pertaining to specific applications, i figured I'd post it in here though it obviously pertains to any software that…
We're expanding our 3D team again please send over your linkedin profiles and portfolios to talent@ironbellystudios.com We are currently looking for modelers that fit the following reqs: * 3-5+ years of experience * Advanced PBR skills and experience * Self-Driven and organized * Ability to work well with remote teams *…
Hey, this is my first post here. I have been lurking around for ages and figured I should actually become part of this awesome community! So I am working on an environment in Unreal Engine and would love some crit its still very early but I want to make this scene an amazing portfolio piece. So less talking more pictures!…
Seen a lot of people asking about Substance Designer tutorials. There are several great tutorials out there covering various materials and workflows. Here is a list of tutorials covering Substance Designer. * Allegorithmic's YouTube Channel Substance Designer Intermediate-Advanced Tutorials * Substance Designer 5.x New…
Hello everyone! I'm a solo game dev, creating a 3D indie game. And I would really appreciate some insights on the best 3D workflow possible to model realistic characters/ props/ vehicles, using Unreal Engine 4 & PBR materials. I can only rely on Maya LT & Substance Painter/ Designer because of my low budget :p . I can't…