Mishra teh pownz: woah you're online PR JeSS 0 2: i kno PR JeSS 0 2: i got a new comp. Mishra teh pownz: good, what kind? PR JeSS 0 2: dell PR JeSS 0 2: lol PR JeSS 0 2: who's brokenllamas? Mishra teh pownz: huh Mishra teh pownz: it's a non-functioning mountain animal from central america i think PR JeSS 0 2: rite Mishra…
F.E.A.R. 2 is out! Go pick up a copy and support a fellow polycounter!! F.E.A.R. 2 is my first published title. I'll try and post up some of the art i did for it in the pimping and previews section next week. I can't believe its done... W00T!!
Get hyped. [ame="http://www.youtube.com/watch?v=sAdgI4xbU7o"]Dark Souls 2 | Gameplay #2 | Ludomedia it - YouTube[/ame] screenshots of starting classes: [ame="http://www.youtube.com/watch?v=doXMoW5EN-w"]???? ??????2?? ????2 - YouTube[/ame] Glad to see that the deprived is still there :)
say you sculpt a brick wall. It looks amazing. It took you 2 hours. A week later it is decided that the bricks need to be 50% larger. A week later, the size is good, but we want 75% of the bricks to be damaged. If you sculpt them each time, your soul is dying and somebody is losing money fast. If it's setup as a procedural…
Yup, Marmoset has a tool where you can paint where you fix projections, and people have in Substance setup workflows to blend between 2 projections https://www.youtube.com/watch?v=cVPJwMivw5I https://www.youtube.com/watch?v=sGC2X6Qazvs
http://www.razzies.com/history/09winners.asp Worst Picture: Transformers 2 Worst Director: Michael Bay -Transformers 2 Worst Screenplay: Transformers 2 I'm sure Bay is laughing as he is going to the bank. Still. Its a bit of egotistical satisfaction to see so much of the public agreed against the people here unwilling to…
Continuing along the road of making Hand Painted Assets I was making a mana Potion and got to texturing and ran into 2 options 1. Use Geometry and 16 Bit Alphas for depth inside the bottle 2. Just Paint like normal (No Depth inside Bottle) Opinions & Critiques on Option 1 or 2 would be really appreciated Here's where it…
Hi, I don't know if the title makes sense, but this is what i'm trying to do: I want to have two diffuse textures. Diffuse 1 and diffuse 2. I want diffuse 2 to be on top of diffuse 1 and i want to be able to adjust the opacity of diffuse 2 so that if it is 100% transparent all you see is diffuse 1 and if it is 0%…