3D Artist at GymCraft S.L. Join our small multidisciplinary team in developing a new open world fitness-game. GymCraft S.L. is looking for a 3D artist who is able to model objects and all kind of assets, as well as texture and map them. Further responsibilities would include animation and rigging for the CryEngine 3.…
Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (3000-3500polys) to unique ones (5-7k polys). Bipeds will…
so, i needed to give myself something to work on over summer break. i'm sure i'll finish multiple things, but the first thing i decided to model is a low poly F-14 Tomcat (the plane from Top Gun). i found this old airplane encyclopedia thing that i had a long time ago and remembered how fascinated i used to be with planes.…
Hey All! In the spirit of the Holiday Season - Digital Apprentice Workshop would like to share 3 Free Hardsurface Modeling Tutorials with everyone here at CGSociety and Cgtalk! The tutorials - "Inorganic Modeling Foundations" - are authored by modeling guru Grant Warwick - the winner of this years Digital Apprentice…
Hello! Thank you for checking out my post! I am currently seeking paid remote contract work. Please visit my portfolio! Will Ehrendreich's Artstation Portfolio I have been doing realtime 3d assets for the last ten years or so. I started using Torque 3D, went on to Unity, and now I use Unreal Engine as well. I love…
Hi everyone, I am modeling a fuselage of a small civilian propeller plane and I'm having difficulties dealing with cutting out the windows. I'm modeling as much as I can using subdivisions (Hpyernurbs as its called in my app). I'm also attempting to keep everything in quads, which has been recommended as the ideal way to…
I haven't pimped here for a while, so this is almost like going back to the first post, almost as nervous! I've been working on these scenes during the early winter and spring months, they are a mock up of a RTS/RPG isometric-ish game. You are in control of 4 soldiers doing soldiery-things. The characters are the first…
Concept for my latest project, a Art Deco/Early 1900's style Train. Plan to use PBR textures, and do some zbrush sculpting for small details. Colors will likely be subject to change once I get around to texturing, so recommendations are very welcome. I haven't done too much vehicle/hero asset modeling so this will…
I know how to make *that specific* model in the tutorial, but I don't know how to make my own models, or to solve issues that I have with my own models. Tutorials is how we learned in th bad ol' dayz. Whatever I learned came from the internet and forums like polycount. The thing I had trouble with was creating game models…
It always feels darkest before the dawn! Yeah man. I didnt read all of the rest of this thread but lemme say... Your site design isn't doing you any favors. You've got decent work, but you're presenting it horribly. You need to fix that right away. The two pieces you posted in this thread, I would say...are NOT folio…