Hey guys, updated my site with a new design and some new work. Just posting it up here for critiquing before I make it live. Some of the nav links may be directed back to the old site, but most of it should work for you. (you'll be able to tell if it's the old design) All the work has been done within the past year, but…
Few days ago I decided to change design of my portfolio. The old one isn't that bad imo, but I think it's not catchy and I waste a lot space that's why I decided to make new version. It's still a lot to do, but I think I can show you my current result. Just easy stuff (HTML + CSS and few lines of JS, nothing else). Old:…
Hey all, Im relatively new to modelling, I made a few models here and there as a kid and now 10 years later I've dived back into it. These are some models I have made since December 2012. Crits are welcome. Again, Im a bit rusty but Also, should I include any of these models in my portfolio? where and how can I make a…
Hello folks! As this is my first post on polycount forum I think I should introduce myself. I am a 16 years old artist from Croatia. I have been modeling for about 1-2 years now but it was not really serious mostly basic stuff. Recently I have decided to push my skills a bit forward and make a full Medieval Castle…
Hey all, tought i'd start a new thread to post my projects, my main aim is to push my skills further and build a new body of work for my portfolio to be more character art oriented and maybe some props too. My aim is to produce at least 6 portfolio worthy projects this year and get rid of the old stuff so all c&c is…
I'm took a six week hiatus from my house to design and build a bedframe. I wanted something arts and crafts that would fit in my 1950s farmhouse, so nothing too fancy but also I did not want to make boring. I had some extra pieces of large pine I wanted to use as the feet and main support beams, and started with them as is…
This week I started working on the blockout for the sniper rifle and focused on building a strong foundation for the overall shape and proportions. My main goal was to establish the base forms and get a clean, readable silhouette before moving into any high-detail work. So far I’ve modeled the butt pad, cheek piece, sling…
I'm working on some trees and when I imported them into UDK, I had over 50 elements that I had to apply the materials to. Normally, I usually only have 2 if I have a separate material for the leaves and bark. My method of modeling them hasn't really changed, so I'm not sure what caused this. I usually model in Maya with…
Hi all so i came across this NEW issue, may be its not new but new for me :) . Ok lightmaps are all clean no overlaps no flips. Exported as ASCII and FBX Light builds fine no error messages and warning So whats wrong with UDK showing me messed up Lightmaps UVWs, while all UDK defualt assets have no such criss cross going…
There are big platforms like walls, a big bridge alike ground, those are defining your boundries and paths etc. Maybe you can try model and add smaller sci - fi probs here and there. Trashes, old dismembered mech parts, maybe a couple old and useless dead robots and also sci - fi useless vehicles which embedded in soil.…