Thanks for all the replies so far. I'll definately get rid of the digital painting section. I'm in the process of creating all new characters/environments to showcase my skills better. The 3 characters you see are the only 3 I've ever done, with the two humans being stylized. I do have all my progress saved for every…
Haha no worries Pea, i kinda agree. Think it would be better to change my approach a bit, the image was a practice to create something on my own and to ignore refs while creating it, but it didn't turn out that great. (I believe i remember Pior having some cool shading tuts, gotta look those up.) Im trying out every type…
Hey everyone, I was asked by Cubebrush recently to create a breakdown for this character to be hosted on their blog. I am mirroring the content here, as I feel it might be beneficial to folks who find it on Polycount. :) Approach I begin personal work by asking myself a few important questions which will help inform my…
Are you interested in revolutionizing virtual communication? Do you want to work with a cross-discipline team — made up of video game vets (ex CD Projekt Red), web stack vets, designers, 3D artists, and event producers — to help solve sophisticated technical challenges? The need for meaningful virtual communication in…
Hello! Thank you for taking a gander at my project! My current studies in Game Shaders and Effects require me to create a diorama in a scene of my choice, and I've picked Monster Hunter Tri's Tundra (Area 5: ). I think there's a lot to play with in this environment, and I'm making steady progress. I've made a moodboard to…
SVA Games is looking for two outstanding 3D artist (environment & character) to join our team. IronTitans: Robot Fighting Champions, is focused competitive gaming & eSports. IronTitans is the perfect combination of Overwatch and Pokemon in an Action-RPG in 3rd person view. All these elements are being combined within an…
Lead Artist and Art Director Online social/MMO startup! We are a very young game studio startup building an online Flash-based MMO and looking for an experienced and talented lead artist and art director. We are developing engaging online Flash-based MMO-style gaming worlds aimed young kids, with a unique and innovative…
Good skin requires subsurface scattering. https://marmoset.co/posts/creating-realistic-skin-toolbag-saurabh-jethani/ I think you still don’t have a good understanding of the two main PBR workflows: metal-rough, and spec-gloss. I would suggest reading up on how these work. https://marmoset.co/posts/pbr-texture-conversion/…
The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…
- It looks like you sculpted the head and limbs and body all separately. Might be a bit weird when dynameshing it all together, but I'd suggest sculpting everything as the same mesh. You'll have to get rid of those crease lines where the meshes join, which should definitely be done now, instead of later. You'll want to be…