oblomov, yup it's triangulated before exporting(you can download the file in my first post to test/check out). I understand syncing issue being not perfect at the start, I believe Marmoset 2 had the same issue with their initial support for MikkT.
edit: ok fine i cut the joke. :P Personally i'm not interested in this kind of stuff, however good luck finding people. I do think a tiny bit more information initially would have stopped all the negative feedback in this thread.
Know how it feels mate, Was let go a few weeks ago but I can tell you this. It´s pretty nice after the initial shock. Working on your own shit for once full time is really nice. :) Take it as an opportunity to grow as an artist. :)
Because I'm not sure how the server is doing what it does. It's querying a database using specific search terms and displaying the number of returned results. A refresh will re-initiate the query. I did view the source, but couldn't make sense of it. /me = code-incompentent
I beat it last night, and loved it. I was initially *extremely* frustrated with the Telsa-boss fight.... but once i figured it out i was calling myself a motard. great stuff, all the way through. I'm currently doing the time trials. DAMN YOUUUU.
QME Not sure of the price...but I THINK you can still order it from the links on this site http://www.xs4all.nl/~renep/quakeme/download.htm It's still pretty good for doing some things, I still use it for building my initial shapes, poly by poly.
Mario and friends 🍄 Based on a concept by Dave Mottram. Initial scene created using MoI 3D, sculpting done in ZBrush, rendered using Keyshot, post-processing / color grading performed in Affinity Photo. 🎨 metinseven.nl #mario #nintendo #mushrooms #hammer #moi3d #zbrush #keyshot #3d #illustration #characterdesign #design…
Thought the tower was a fun initiative so I decided to participate with a little something. Heres my first WIP post of my card house that I guarantee will be strong enough to carry the floors above ;) Ill be using 3 uv sets for diffuse/specular, normal and AO to save texture space.
Trying my hand at designing a non-existent weapon from scratch. I normally model from reality, or concepts, because there's just so much awesomeness out there already, but this is strictly an exercise for me to get better at designing my own stuff. Here is the initial design idea and some variations on how the magazine is…
I just released a 3ds Max 2017 compatible version of Outliner ( now on 2.1.6 ). Previous versions of Outliner would crash on open in 3ds Max2017 SP1 and SP2, because of an array initialization bug in 3ds Max 2017. Download can be found here http://www.frogsinspace.at/?p=3001