Thanks. I think you're right because even in the middle of work I thought it's little too much, but didn't wanted to do it again I had enough problems with max bug - materials added about 800 mb to every file, which make it run miserable and I found it out when project was almost over. About tricount compare to snefer work…
Looks nice, glad they are finally putting in pose tools. And also like the new theme, easier on the eyes. But at $800 (+ $375 for each upgrade) its still not being competative with Zbrush ($600 + free upgrades) or 3DCoat ($300 + free upgrades). I doubt we'll ever see a nice upgrade system like with its competitors, but…
It's that attitude that's starting to allow you to be played like chumps by people willing to subvert the intention of the system. The original intention behind crowd funding is to enable a creator to pitch a project that would otherwise not see the light of day. The funds are intended to develop the project to a…
You certainly seem to have the modelling part down; have you tried importing into a common game engine (Unreal, Crysis, etc.)? The final stage in the process shouldn't take long for you to learn, but you will probably notice some differences between rendering in a game and with Marmoset. There are also greater limitations…
Hm I was only arguing your your point that.. I do agree that the painting could be improved and that they should closely look at other competitors. Anyways, to get back on point. I think a good freelance software layout would be.. Blender - I have not actually used it though.. Can someone weigh in on if you can actually…
Dang, I was hoping you all wouldn't say that. I don't really have $800 to slap down on that program and was hoping to save off getting the 45 day trial till I had a project (or a bunch of projects) that absolutely required me to use Zbrush. I don't suppose they have some hidden away cheaper version. Or pay per month…
Hi guys, well see my crappy attempt. the model is 800 polys, i just cant seem to get a texture that looks good. in udk (vertex painting) ive tried blending 2 diffent textures, a browny rocky material for underneath then the snow for the top. I just cant get it to look right. Any hints, what sort of size textures would u…
Okay, look legits for the girl's ref. For the sculpting, most of it was actually done at 20k/80k polys, I added a last subdivide level to get a smoother look. Thanks for the ref, i'll look into that.
spend your time doing art instead of html theres countless threads on quick free ways/services of creating nice portfolios, also a good idea to check out how some of the awesome artists of the forum showcase their work here http://www.polycount.com/forum/showthread.php?t=80509 and follow their lead instead of re-inventing…