I just released the mod. As I said in my private messages, I didn't use all the material I got the authorization for in this mod, mostly because of stage location problems. But rest assured, you didn't gave me your authorization for nothing, as I will release all the stages I made as single Training Stages ;) . Again, I…
[ QUOTE ] Last PC game I bought was HL2, before that Q3. There is yet to be a PC game that has impressed me beyond these. [/ QUOTE ] Personally I didn't find either Quake 3 or Half-Life 2 anything more than amusing side-tracks from my daily routine. I beat both the day I got them too, and then whenever I replay just go…
Greetings, We are a start-up company based in the Kingdom of Bahrain (next to Dubai), Middle East. We are looking to fill up few senior positions to take lead in the very first serious game project within the region! We are offering full-time on-site jobs on a per-project basis. Our work-in-progress project will require…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists to join us on our project. You may find out more about us at: Starboardgamesllc.com If you are looking for a fun-loving team with mature, respectful people working on a…
Outline: We require a talented 3D artist to model, texture and animate 3D assets (AAA quality) for our new mobile game. Below is the rough brief however we will walk you through the project over an initial voice call, where more details will be provided and the artist will then have the opportunity to ask further…
Hi, I was wondering if anyone knew whether it was possible to quickly export a selected model to smd and avoid this pop up window; Also I'd like it to avoid the success confirmation window; What I want to do is have 1 script to instantly export with those default settings in that image, and have another script that will…
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
There's a couple ways you can approach this and it depends on whether or not the overall surface is curved or flat. #1: the issue is there's an uneven or unmatched number of segments between the inside and outside shapes. #2: use less geometry on the outside radius and match the number of segments on the inside radius. #3:…
Final Entries Final Entry, German factions skinpacks, both German at East and German in West (OKW). category :Historical 1. German Eastern front Armored Divisions color paterns variations : used in Easter front durring winter 43 summer 44. A. Summer B. Winter Workshop upload and preview for german at East can be found 1.…