Hello, Polycount ! So the aim of this project is to actually finish something, and not just leave it half-assed. First time that I will go through the whole process of creating a game ready character for Heroes of the Storm. Critiques welcomed. Started in Zbrush, armor was made in Maya. References : Armor, Joseph Weston's…
OMG. This might be the funnest game I've ever played. http://www.guitarherogame.com/ Anyone else pick it up? I about blew the roof off of my apartment last night I rocked so hard . Game starts out slow and builds you up so don't worry about it being hard at first. I just made it into the medium difficulty and the songs are…
Hey all, Just wanted to pop by and post my recently finished project. It's the Type 56 Assault Rifle used by the NVA in the Vietnam War. Made for the In Country: Vietnam mod for Red Orchestra 2: Heroes of Stalingrad 2048 Diffuse, Norm, Spec. Rendered in Max with Xolioul Shader II You can check out our project as well as…
Toying with the idea of What If Two "Gods" ended up fighting each other while trying to encounter Baron Nashor. Going to really try hard with this project, doing the preliminary studies with the mood boards for both heroes. will flesh out the compositional thumbnails more and hopefully start doing the linework and laying…
I'm proud to showcase Dr. Jose P. Rizal, a Philippine National Hero. I am reprising his image using tools and techniques currently trending in game art asset creation; specifically, in real-time photorealism. This would be my simple contribution to our culture. Hope you guys like it. P.S.You may view the video on You…
Hey just wanted some clarification on UVing practices. I know that the entire topic includes so many different workflows and practices. But specifically for non-hero assets is it better to lump a bunch of assets into one UV set and therefore one texture set or is better to assign multiple shared materials to all of the…
Just got an offer today to work as an artist at Cryptic Studios!! I'm super stoked. Everyone I met was extremely cool and nice. I love the game and the studio is great. I think it's an awesome opportunity. I'll be working on new content for City of Heroes and the expansion City of Villians. Just want to add following the…
Hey guys, I've been working with @lophead25 on making a character to go with the scene he's been creating (Link to his thread here). The character is based on an existing concept art from minovo wang. Ill be aiming for a current gen hero character about 120K rendered in UE4 since the environment will be in engine. I'm…
Hey everyone, for my assignment I have to make a 30 second animation, I opted to make cocketiel character. Heres my current sculpted concept. I would love to hear some crit and advice on how I can tackle the wings giving it feathers. Currently my biggest problem area are the wings and the legs I don't like the stubby…
Hey guys, I'm working on a mobile game and I'll be tossing any 3D wips I have in here. Would love if y'all give me crits along the way and help me shape the game! Texture render test for dungeon floor: Sword model v2: The first version was too similar to the Buster Sword from FF. I feel like the design is pretty lame…