Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…
We are looking into adding some support for Dota 2 content in Marmoset Toolbag 2, does this sound like something that would be interesting/useful to the Dota community? This would likely involve some custom shader models to match the look of the Dota 2 shader, as well as a few features to support loading of Dota 2 style…
Haven't seen a thread about this yet, and now the beta for it is out! (click image) Just an FYI, it's not the standalone Source 2 engine. BUT, it is the beta of a build from the Source 2 engine on DOTA 2. I'm downloading now to play with it and see how it is. I'm happy to see how nice their new hammer editor resembles…
been mucking about with a simple stone generator for max it's basically a geosphere with random clipping planes (the demo object has a mesh smooth with 2 iterations on it plus some box mapping). Anyway the script is attached for anyone who wants to play :)
So... I thought I was buying "The Art of Borderlands 2" from Barnes & Noble. That's what the title on the page says. But then I get a receipt that says "Vol. 2" at the end. So I check on Amazon for the same thing and I see a book with different cover art but the same title, "The Art of Borderlands 2" What the... so is that…