Ideally share the meshes, so the issue can be re-produced. As a side note, looks like you have some hard edges without split UVs? Would expect visible seams there.
I didn't cover Pinning in the write up, I wanted to keep it positive and for me there are more things wrong with it than what are helpful. Because they didn't update some of the core functionality of unwrap (convert selection between modes), it is not as useful, fast or as flexible as it could be. It also seems like if…
A few days ago, I decided to put together a submission for the current Pwnisher challenge. The goal is to create a sequence inspired by the final fight sequence in "Dune: Part 2". The main Fremen character will be vaulting over a stabbed Sardaukar in the middle of falling. I've never attempted anything of this scale…
We are Arcade Freelance, a small video agency based in the western United States! We are currently searching for a 2D-pixel artist to collaborate on a client project requiring the following (Note: this is an intro-level contract): Criteria: * Expertise in 2D-pixel art and character animation * Ability to create engaging…
You mean I didn't place the masked on blend mode? I did place the blend mode on translucent then the mask plugged into opacity which works it displays at 40% but it also affects the rest of the mesh. Unless I'm not suppose to have the window pane grouped together with the rest of the mesh. I figured it wouldn't matter…
I'm an artist who moved into coding. Coding in unity is not that hard, it's pretty easy actually. You guys would be surprised to hear that I find rigging and skinning more complicated than most coding. The hard thing about coding is learning the syntax. using systems.collection Translation. When holding space bar, every…
[ QUOTE ] That's the part that concerns me more than the bugs. Not that a dedicated hacker can't break the code eventually, but why would they EVER offer up the code and make it easier :/ I'm a big supporter of having an electronic system, but I'm afraid that it will never be a good fit for this society. Someone will try…
We’re looking for a Technical Artist with Unreal Engine experience—someone who can bridge the gap between art and engineering to bring stylized, expressive characters to life in a new, highly creative game and cinematic format. If you’ve worked with MetaHuman, love stylization over photorealism, and know what makes a…
Hey everyone! I wanted to start work with a environment which I have always wanted to recreate for a while. Even though I rarely watch TV, I thought this was a great environment to try and hopefully recreate from Friends, so this thread will be detailing my recreation of Central Perk! The iconic hangout spot for Rachel and…