Very impressive stuff! What you lack in quantity you make up for in quality. But, on the other hand, I feel like you should definitely add some more meat to your folio (and I'm sure you will!). As well, maybe show your texture flats and the tri counts of your models. I suggest that, with future characters, you tone down…
Hi, I am a third year Games Design Student at Staffordshire University in England and I am looking into rigging and animation for my FYP. What I want to do is rig a character and create a full animation set to be implemented as a playable asset in a game. No game is actually being made but the aim is too make something…
I'm looking for many low poly 3D models to be made. These models are for background objects in a flat/apartment. They need to match the art style of the cat seen above. Example list: TV Fridge Bed Couch Door Wardrobe + many more (a whole flat) If you're interested please email dayonic@gmail.com with your price per object.…
Hello Polycount community, I've recently released Crocotile 3D, a 3d modeling tool inspired by 2d map editors. In this editor tiles are used to create 3d scenes/models. I have never really been that comfortable with the process and functionality of standard 3d editors, but now with Crocotile 3D, I am enjoying working with…
I want the model to kinda look like this, but then open. My intention is to create an open structure and physically build it. For this i need to create a model like the one below (I'd preferably scan something using a 3d scanner or take an existing model and transform it) and calculate the x/y/z values of all the corners.…
For future prosperity... There is a slightly simpler way to handle it. A) In the material editor, assign a gradient/gradient ramp to the diffuse slot of a material, go into that map slot. B) Set the map channel to 2, this will cause only this map slot to use UV2. C) Apply another UVW Unwrap modifier (you can delete this…
Hello. Xiaoling Entertainmnet is south Korea entertainment studio and working on the 3D animation for youTube channel. Please review what we have below, this is formal introduction; https://drive.google.com/file/d/1fLjLUBduZ0GBh3RUeFrFz7UM0R6uFjGv/view?usp=sharing Xiaoling Entertainment is challenging to create the 3D…
Hello, If you have done some awesome models that just lay around your hard drive it would be awesome if you can share them with me so I can use them for testing shaders I do for Untiy. I will use some as preview images in the Unity Asset Store. You will get the shaders in exchange of course. It will also be fine if you do…
Hey there! So I'm trying my hand at modeling characters, My skills are still pretty beginner level as you will probably see, but I'm trying to get better at it. (I'm using 3ds Max 2010) I think the modeling of the head is pretty much done (there are no ears because the character will be using headphones), so now I'm going…
2500 sounds about right for a game with such eye candy (nice maps btw) and i guess it depends on the gametype but yeah, mix that with the client handling a netcode, plus use your own character models which will definately have a higher polycount than the sarge model, things get a little sticky. Remember to make 2 models of…