Hi guys! i'm an italian user, sorry for my english previusly, but try to undestand my idea. I'm 22 years old and i'm a newbie about 3d models and animation (but i love this things a lot). I can't take for the moment softwares like Zbrush or similar (to expensive for me). I'm writing today this thread for an help and who…
Hi all, So it's time to put a description of the creation of our room with the throne. I want to ask for forgiveness at once, because not long ago began to spread all (we work and all his spare time was spent on the creation of this room and did not have time to create a blog). To begin with distribution of…
Just posting some work that I finally completed earlier this year. It sat for many years as a blockout on my hard drive. Due to some down time, I was able to start working on it at the end of last year. Inspired by one of Tor Frick's pieces, as well as work on some of the Alien films I wanted to tackle some science fiction…
Your welcome, just adding in more, since i took advantage of the Cold climate and decided it was a perfect time to play with temps and settings to sort out my own issues below is an explanation with possible solutions to issues. I saw a gpu repairer/upgrader on youtube brought up gpu issues and says a lot of users seem to…
If you are searching for authentic and original 3D sculptor, then i welcome you. As an artist with traditional sculpting background, i bring something new and refreshing to the table. I try and be realistic with myself and others as much as i can, so i will list some of the pro's and con's of working with me Pro's -Fast…
a few notes from me, having worked with toolbag quite a bit over the last year or so - merge scene: i mentioned this before somewhere here but to emphasize again - this would be really helpful and my top most wanted feature. right now if i have several scenes full of assets to merge those there's no way other than going…
Its looking ok, its off to a decent start. Like pea said, its kind of rough and it looks like you rushed to knock in some very small details without refining the bigger shapes. Without a frame of reference or a point of comparison its hard to say what is spot on and what's a little off, because the reference is in your…
Gameloft Montreal is currently looking for senior animators and experienced animators (3+ years of xp) for exciting mobile projects! Mobile is not what it used to be anymore, you'll be working in a fast changing environment in ever-growing teams that aim to deliver triple-A quality visuals and experience. We have multiple…