So I got Marmoset, and boy is it giving me trouble! What is it doing to my model there? Playing around I turned on the world-space normal view and those circled areas were completely black. What does that mean exactly and why is it messing with those faces in particular? I tried exporting it both in OBJ and FBX, and the…
Thanks for the replies, I guess my next question is -- My model is 54 Million polys and trying to export the model as a whole crashes my system -- How would I go about poly painting a model that has many different subtools, and then taking it and baking it using Xnormals onto a retopoed mesh of my model? If I exported the…
I learned maxscript and mel script to take care of all the shit repetative tasks. When I used renderware everytime the exporter was updated ALL the assests had to be re-exported. My first assignment at Ensemble was to update about 400 animations with a new skeleton, one of the reasons I got the job was because they new I…
Hmm, although, he's right - Decimation Master may actually be what you want. Depends if you're doing your sculpt in ZBrush or Mudbox (I don't have the tutorial so I don't know what application it was in). If Mudbox, then you will have to get Meshlab as I don't think Mudbox has built-in decimation. If ZBrush, go to…
we made lots of tagging use in urbanterror. basically you create your "master" scene and spread the objects linked to the tags (which you can link to bones for animation). then you export your "master" scene (main model + tags) and then you export each tagged "custom model" in its own file. You have to unlink the tag and…
Mr. Vahl has already exported some character into Doom 3 - just have look at his website,that can bring to You some ideas about the character's mesh and skins for Doom 3 or Quake 4 - http://www.global-illusions.com/ga_c_spaceman.htm He's wrotten some tutorial how to export into Doom 3 , but I can not find it , sorry.…
Yeah engines don't really mean much they all do the same thing, render normal maps, colour maps, specular. It really comes down to the art that is created in it and how easy it is to itterate that art. Both these engines run the render engine as the world editor but I would prefer to work with the Cry engine as I think the…
It's in Unreal Engine. Check out the documentation for more information on this method: https://docs.unrealengine.com/5.0/en-US/fbx-scene-import-in-unreal-engine/. In the end, the best approach depends much on what you want to achieve specifically. Figuring out the fitting workflow is part of the project. In the past, when…
Hello everyone. Been trying to wrap my head around this one for a while and seem to be getting nowhere so I figured I'd ask here. So I've exported a model from Blender in to 3D Coat where I've texture painted it and then re-exported the texture and importing it in to blender. It works well for most of the model, but I'm…
Greetings! I have a question regarding to reflectivity tuning for Substance Painter -> VRAY (3dsmax) workflow: I exported maps with VRAY preset and configured VRAYmtl according to SP guidelines (https://docs.substance3d.com/integrations/vray-for-3ds-max-157352261.html), yet there is seems to be some issue with…