For which Engine - None Current Polycount - 468(None TS) 14'884(TS 2) Max Polycount - None Texture Size - N/A Description of background information on piece - My first character and im looking for crits Where are you looking to receive criticism - Everywhere :thumb: _________________________________________________
I have been working on a samurai, still lots to do. I want to get some nice details on this character such as small rope ties, embossed patterns, details that make it stand out.
first post in this great forum i believe.. This is a character i designed of a musician 3ds max - base zbrush Keyshot critic is welcomed. my artstation account : https://www.artstation.com/artist/netti
Time for a game character! meet checkers, shes very happy, to make your insides, your outsides! give em a clicky clicky to see full view! MORE TO COME! Uploaded with ImageShack.us
So I decided to practice a bit on a stylized hard surfaced character. I would love to get some feedback on the current design since I'll have to clean it up once it's finalized.
Hiya, I like how game-focused your work is, they are definitely animations that belong in a game. However, they are not necessarily the type of animations that poeple look for in a showreel. An example of a hand idle with a gun in FPS doesn't really show fundamentals of character animation much. Your walk cycles are good…
Wow, thanks for all the constructive and honest crits everyone! I totally agree on the material definition being weak, I had trouble defining them. And the pose isn't all that exciting - I should've went for the one in the concept but didn't. Now I just wish I'd made a wip thread before submitting the final haha. That…
Hello everyone! Just a quick disclaimer here, this is my first post here on Polycount, but I've been admiring the work I see posted here for a couple of years. I'm looking forward to joining a community like this. Anyway, I've been working on a game series idea off and on for a good 5ish years now and I'm just now getting…