Toying with the idea of What If Two "Gods" ended up fighting each other while trying to encounter Baron Nashor. Going to really try hard with this project, doing the preliminary studies with the mood boards for both heroes. will flesh out the compositional thumbnails more and hopefully start doing the linework and laying…
Hi guys, Here's a WIP of a character for my portfolio, c&c are very welcome. He's is an action/RPG hero(Inspired by some titles like assassin's creed, diablo, etc.) technical stuff: Ill be normal mapping him once hi res is complete. Base Mesh lays at 6.5 k for now but is very likely to change. Ill use 2 x 2048 textures.…
Hey all, Just wanted to pop by and post my recently finished project. It's the Type 56 Assault Rifle used by the NVA in the Vietnam War. Made for the In Country: Vietnam mod for Red Orchestra 2: Heroes of Stalingrad 2048 Diffuse, Norm, Spec. Rendered in Max with Xolioul Shader II You can check out our project as well as…
I'm proud to showcase Dr. Jose P. Rizal, a Philippine National Hero. I am reprising his image using tools and techniques currently trending in game art asset creation; specifically, in real-time photorealism. This would be my simple contribution to our culture. Hope you guys like it. P.S.You may view the video on You…
Hi polycounters! I'd like to show my contribution to "Hard Reset: Exile", true old school fps developed by Flying Wild Hog. #1 Major Flecher (main hero) -concept - Jarek Krawczyk (same guy that paint cutscenes for Hard Reset:) -head sculpt - my friend that want to be in shadow:) -the rest of job is mine #2 Mao -its full my…
Hello guys this is my entry for contest. Braum. Reference Started as zspehere Stage 01 sculpt Stage 02 sculpting stage 02 Sculpting stage 3 ] Modeling basically done for body and painting test on head. Body painting in wip. Armor Set Started. What do you think about silhoutte of the hero ? what colors do you think is good…
this is a rough detail block of a character i am creating. it is a hero from a book my friend published. it is one of my first zbrush sculpts and i would like any pointers anyone has to offer. especially about sculpting his hands and feet. he will be barefoot. he also will have wings similar to Tyrael's from the diablo…
Hey guys, I'm working on a mobile game and I'll be tossing any 3D wips I have in here. Would love if y'all give me crits along the way and help me shape the game! Texture render test for dungeon floor: Sword model v2: The first version was too similar to the Buster Sword from FF. I feel like the design is pretty lame…
does anyone know if there are any free generic models out there that are good for prototyping a game? I don't care as much about textures, but having a bipedal character with a basic walk animation would be great. I was hoping to use a model like this to prototype a couple ideas i have for games in unity3d, xna, or UDK. so…
Hey everyone, for my assignment I have to make a 30 second animation, I opted to make cocketiel character. Heres my current sculpted concept. I would love to hear some crit and advice on how I can tackle the wings giving it feathers. Currently my biggest problem area are the wings and the legs I don't like the stubby…