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It's actually one solid mesh. Which planks are you referring to? Looking at the bricks, I think you're right, they're a little too big (which is ironic, as I thought they were actually too small for a while). The gate and the post that is supporting the gate are actually separate objects. I probably shouldn't have stuck…
Have no update on the textures yet, but im very busy working on the body textures, will show some screens when i have that all setuped in the unreal editor. Here are some screens of the finished head and helmet and i made a mask for him. @ clee101 Yeah looks a bit short, i will see later how it will look in a different…
I know I am 10+ years late but I am wondering if anyone can reupload this ancient tutorial. It is full of great techniques from that early-mid 2000s era of texturing.
Late because i was playing it, thank whomever gave me a code a long time ago, i never left the game, till, we had no choice. Best game i ever played, great memories, i appreciated it all.
[ QUOTE ] FEMTO: You are a gentleman and a scholar, sir, and I'm glad someone with a background such as yours is here to give us ignorant Yanks a view from the other side. I applaud all of your remarks, especially those having to do with educating us about Islamic culture. There are some things I would like to ask you, and…
I'm sorry I missed this discussion when it was started a decade ago, and I'm sorry that the links above are broken, but I'll add my comments now for the record. I published a paper about pie menus in the proceedings of 1988 ACM SIGCHI conference called “An Empirical Comparison of Pie vs. Linear Menus”, in which we measured…
Hey guys! Working on a project in 3DS Max (hoping to move to Zbrush later) and I've run into a bit of a snag. I'm super new to MD in general, but it seems I've run into a weird issue or I simply don't know what I'm doing. I'm trying to put a cloak with a big floppy hood on the boy seen here: After being modeled and rigged…
So, I really need to stop procrastinating and just do a proper character. So I decided to pick one from one of the previous character art challenges. Q-peng's "blade nare" concept. For now, I'm just aiming to push it as far as I can go and see what my limits are. I annotated this to roughly work out the proportions. I'm…