hey man, I'm going to pick apart your settings a bit if you don't mind. First off turn off anti aliasing, it's not like game anti aliasing where it cleans up jaggies it's almost just a sharpen in Photoshop. Now to set up your DMC sampler settings. go to your render elements tab and add a "sample rate" and render again.…
i dont even know how to begin to respond to that. yes. i think i'm right. time and time again however, i always come back and try and be reasonable and see things from you guy's points of view. i keep saying that i'm not trying to stop anyone from doing their thing, i'm just trying to make a decision for myself about what…
Hey PC, so I'm used to working in Maya but want to get better at using 3ds Max. I've decided to try a simpler asset first so I can get used to the workflow. I've got the HP pretty much done. After my renders I realized it needs to be a little bit wider, but I'll deal with that. Anyway just going to document my process…
Hi, this is my first post here. I come from CGSociety (CGTalk) and felt I need more feedback from other people. Figured this board seems to be as much active as CGTalk :) I'm going for a Battlefield 3 approach with the stock wrap, and a couple of attachments used on the M4A1 in BF3's cover art. I'm also creating this model…
Hi there, If anyone's played ROSE Online before, I can present you a USMC gear that I'm trying to make for this game. Unfortunately there are no tools for exporting/importing bones to the client so currently I have no idea when I will be able to create the actual uniform (as it needs bones). However, in the meanwhile I…
EDIT: I should've mentioned this is Blender (2.6+) Basically, I have my hat well enough in the game so it can be considered a hat. When I try to add jiggle bones to it (Using this tutorial:[ame=" https://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame]) It just doesn't…
That's really up to you and which is more comfortable for you to use. Personally I'm a max user with a good dose of maya expereince. I used Maya to create a bunch of props for my TF2 map and it went all right but I ended up exporting from max since I couldn't find a .smd exporter for maya. If neither maya or blender export…
I would like to get some feedback for this knife so I can improve :) https://www.artstation.com/artwork/OokBDk REFERENCES: https://i.imgur.com/em8bWEX.png https://i.imgur.com/Focdpna.png https://i.imgur.com/GYKV5NK.jpeg
I haven't posted anything about Guildhall at SMU recently ... but the school is about to hit a major milestone. The first class of student game developers will be graduating on December 11th, 2004. If you are local to the Dallas area, or in convenient driving distance from the Plano, TX campus, you might want to consider…