Substance painter gots major upgrades and it is more awesome than before but what does it cost, well just buy the latest graphics card and you would be good to go (I know I exaggerate a little bit but still)And its not only substance but evert major software gets an update, it just gets laggier and laggier unless you…
What are you using for your primary reference? My first impression is the lighting lacks "focus" so it is evenly lit all over. Plus the colors are too saturated. Unfortunately most stock "photos" are AI generated these days, but you should be able to find some real photography if you look around a bit.
How can I go about replicating this plastic material/texture in 3ds max? I have a placeholder/rudimentary version (which is just a grey leather texture I nabbed off google, which obviously won't work on the finished piece) How should I approach this? Thanks in advance!
Ok So lets try this again. I know there were couple of "Post your desktop" or "what desktop theme do you use" type of threads but this one is different. The program is called lite-step. It modifies your OS front end, which is the desktop according to your prefs. http://www.ls-themes.org/ http://www.litestep.net/ has anyone…
Currently, no. There are custom shaders that can do PBR, but I haven't found any that look "perfect" yet. Many of them have artifacts and lighting issues, and also do not work with lightmaps (as far as I know this has been true since DX11 was introduced). As such, there is a bit of a quality drop when using a shader with…
Thanks for the critiques and advises. I was already using 50% self illumination, it seems it wasn't enough. Anyway, I tried ink and paint as suggested, with the following results : These use a "light" texture and a "dark" texture. While the one on the left still uses the same methods, the one on the left uses a 2-tones…
Whoa, i thought you were going a different route with it when i saw the backside. If i had to say, one thing I'd say would've liked it more to see some "separation shadowing", from the metal plates. Guess i am the silly one to expect it to be a "stylized/tooned" final, did not see this one coming. And if you did try to do…
I'm not sure Brian, I think that fits the Elder scrolls universe quite well, they tend to have subtle color palettes for the world/creatures. In terms of lighting at least its alit well (sorrynotsorry)
What seams? If you split up your highpoly mesh sensibly, there will be no seams. For example, in the screenshot shown in the first post, you could easily make separate pieces as such: - The torso (blue bit, it sits on top of the arms/head/legs) - The legs (not attached to arms or head since the torso covers them) - Each…