Hello, I'm a 16 year old young artist. Ever since I was young and watching films like "Star wars" formed a love in me for spaceships and sci-fi vehicles of all kinds. A few months ago I discovered 3D software like Cinema 4D and immediately knew what I wanted to use this software for. Fast forward a few months and I am now…
Hey, thanks for your reply and for the sugestions. I'm not going to apply anything from that to this character because what I had in my head for this guy is allready done, even though I'm not completly satisfied with him and it has it's errors most of which you noticed yourself, his soulpurpouse was to help me practice…
I'm very new to modelling and have started a project to build some assets for a game. My first set are some gravestones for a cemetery. I'm aiming to keep the models pretty low poly as they are not main components and will not be visited up close. I've created a low poly cross model and a high poly one with chamfered and…
======================================================== APPLY HERE: https://www.hakjak.com/hard-surface-artist ======================================================== 3D Artist (Hard Surface Modeling) HakJak Studios is seeking an experienced Hard Surface Artist to join our art team. The ideal candidate is creative,…
I have been primarily a Maya user for a while now, but I have been messing around in Max. The thing I like the most in Max is using NURMS (which I think is the Sub D equivalent for Maya...correct me if im wrong there). I also like using smoothing groups to dictate hard edges rather than inserting extra edge loops. The…
Hello, I meet a problem that I'm unable to solve. I'm making simple beam and using some bevels on the edge to soften a bit the geometry. When I'm trying to tweak the normals to fix the shading, some are correctly done like I want and some other don't. They seems to have no reasons to behave like this. My current workflow…
Howdy, I'm looking for a skilled 3d sculptor who can hard surface model characters as seen in star wars in A-Poses. These models will be in 40mm proportions and reference images will be provided in Pureref files. I'm also looking for someone to potentially frequently commission over the next several months too if we work…
Hey All, So I've recently watched this video: https://www.youtube.com/watch?v=ciXTyOOnBZQ Explaining smoothing errors while baking hard surface objects. Basically saying that wherever you have a hard edge you must have a uv seam cut. Now I'm having a problem to get this working- I still get seam errors with separate UV…
Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…