I only found Delta transform on Root joint, but i cannot get any children joint prerotations in Blender. Am i missing something? Sorry, iam newbie in Blender.
Damn, I knew job security was bad and that outsourcing was popular... I knew that the stakeholders were generally blood sucking suits and that companies were being gutted, but I had never thought about how shitty those NDA's are. I mean it holds the entire industry back because we can't see cutting edge art and…
Hello guys =) Been trying to learn handpainted texturing lately and ive been wide and far on the internet ;D found this guy painting some wood, and he is using a chalk brush, i tried various chalk brushes but couldnt really get the same result, anyone know his brush settings? https://www.youtube.com/watch?v=kLHB6kkCZmY…
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
I've been a graduate from college now for almost 2 years with a Computer Animation degree. I've been steadily increasing my knowledge and skills in 3D modeling, texturing, and sculpting since graduation. Not many job opportunities here in Florida as opposed to LA or maybe NY. Visited LA a month ago would definitely live…
I'm looking for a description of the checkboxes in the .obj export settings in Maya? Some of them are obvious, but some are not. Does anyone know? Groups: Point groups: Materials: Smoothing: Normals:
I remember seeing a video or gif of a maya script which aligned vertices based on the first and last selected. ie: a line of vertices would be selected, and the 1st and last would stay in the position they are, and the ones inbetween would be aligned along a line from the 1st vert to the last. I can't remember where I saw…
Hey guys, Lately I’ve been traveling around a lot and my PC is becoming really inconvenient to handle along. I’m a 3D animator só I’m wondering is there any laptop suitable for an animation process in Maya? Sure there are tons of laptops selling but I need something with a pretty large monitor (because I often use splitted…