The time has arrived for the new character contest from Mixamo and Polycount, and this time the winnings are greater than ever! For the first time we are offering a Mixamo All Access pass in addition to the cash prize, allowing the first place winner to use all of Mixamo’s services for an entire year! On top of that, the…
WE want to make pc game like Rune Factory or similar Harvest Moon.the game will be quite big. I imagine that there would be shops to buy tools, items for harvesting -Looking for team member- Animator for 3DModel in game 1 Can make Rig and adjust the rig avoids,animator must give some feedback to 3D artist when he rigging…
Hey, I've been using this script for the last couple days, rendering everything straight out of the viewport. It's really pretty cool, so fast for iteration! The script is working great, except I can't get it to load settings that I've saved off... I have to manually re-adjust every time I launch the script again. Not a…
...I think the actual problem with this is the lack of actual in-app interface/workings. If I wanted this in Blender, where's the UI to deploy the actual AI functionality to the 3D workflow... I think many of us would want some sort of interface to tap onto directly in-app, from applications like Blender to game engines…
I'm a little disapointed that you have to buy game cube controllers to play game cube games on the Wii. The classic controller (or whatever it is called) will only play wii and virtual console games I hear. Not game cube games. Additionally, I hope that with the announcement that Contra will be on Xbox Live...there might…
Hey all, first time posting on here so be gentle :) I'm in the proccess of creating a dragon rig using both gizmos and sliders/spinners etc for control. This is my first attempt at creating my own creature rig, so any help would be appreciated. Here's what i have so far: The model im using as the example mesh for the rig…
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…
very cool model, really liking this creature - kind of an anthropomorphic gargoyle. As alluded to previously - the wings kind of stand out. Google image search "Wingsuit" to see how the structure would look if its purpose was flight/glide assist. Not sure how much you are willing to deviate from the concept, (concept art…
Hey guys, I tried finding resources for this issue online but haven't had much luck. Fairly new to rigging and using Maya 2016. The rig is done and works great but for some reason it won't register any keyframes that are placed after frame 24 it just ignores them and goes to a static pose (glitches back to a static pose?…