Hey, I thought id post my WIP for the Little Big Planet sackboy competition at gameartisans.org. Here it is so far. Specs are 1998 tris. 512 diffuse/specular/normal im still doing high poly sculpting. i still need to do the midriff area and inbetween the arms and legs. the texture is just AO with basic colors layed out,…
I'm trying to load up some custom marking menus i created at work but for home. Usually i just copy/paste the documents\maya prefs from one computer to another and it works. This time, it did not work. :( Is there a way to "load" marking menus through the "marking menu editor"? Or any other way?
Hello, Polycount! I decided to make a thread to track the progress on some side projects, which are aside from my main project. You can see it here: https://polycount.com/discussion/184236/wip-mini-environment-mad-bombers-basement#latest Feel free to drop any comment or C&C on this thread, these are always welcome! To kick…
Hey Mario, overall not a bad portfolio at all. I really like your work. Your weakest pieces right now are the rat man in your 3d section, and that sci-fi camera in the 3d section as well. My only other problem is that we cant save images from your website. I feel like this is very important for a potential employer to be…
H e l l o . This character was designed as a three week project for Unreal Tournament III. Uses 2048X2048 diffuse, specular and normal maps. I have successfully imported him into Unreal Tournament III as a playable character. (yes that is the lowpoly UT3 rocket launcher with the front chopped off for posing purposes.) ...…
Hi, I created a custom marking menu with some items wich 2 of them are custom scripts in python i made. The actions of that marking menu that are already in maya worked nice but when i click in the custom scripts it shows that message: // Error: Line 1.0: invalid directive I dont know what happens since the script in…
Because, and I'm absolutely not the only one, the demo thingie for Interstellar Marines has been loading for 10 minutes and isn't even halfway done. Now, I haven't a clue how it'll look, but downloading levels before playing like that is going to kill me.
Some good stuff. Really like the mushroom town and your Unearthly turned out real nice. As a crit to the folio its self you have way to much crap in it. Too many images of the same stuff just slightly different angles or whatever. You shouldnt show the same prop more than twice and twice being 1 render 1 wireframe with…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
a new character, starting to apply again recently hoping to get a job somewhere... C&C welcome! thnx guys~ haven't done the texture yet .. but will get on it click here for high resolution image on the low poly model it's not completely finished, need more tweaking on the normal map and 3 more grenades to come around his…