a new character, starting to apply again recently hoping to get a job somewhere... C&C welcome! thnx guys~
haven't done the texture yet .. but will get on it
click here for high resolution image on the low poly model
it's not completely finished, need more tweaking on the normal map and 3 more grenades to come around his waist .. but will be done soon,
it's around 8200 tris rite now could've been lower, but design was too complex for me to lower the poly any further in my opinion, creates weird shading if i go any further...
here are some high res model shots ...
Replies
What bugs me the most is the wrinkles on the pelvis, that look way too symmetrical. The boots seems inspired a lot by those huge security shoes one can see in Quake models
I'm not too fond of these, but technically speaking it seems ok.
Try to break the symmetry here & there, and it should look better.
A few suggestions, make the torso bigger, it seems funny to me he has bigger armor at places like boots than the armor...also, try to work the face and the pants a bit more, they are a bit muddy imo. But, the hands are looking awesome, good luck!
as for the face, i'm going to edit the normal map later on to add pores and wrinkles so it should look more "complete" later on ... hehe ~ thnx for the suggestion! udpate coming soon...
Also maybe his shoulders/back can be bigger, make him seem more powerful.
I think the only thing that is really bugging me right now is... he has no crotch, its just flat.
Could we see the wires as well, because from the look of it the pelvic area looks like it'll be bad news when it is time to rig.
To JasonLavoie:
I really don't have much poly there, I aimed for the model to be under the dominancewar standard .... but this is way over now and then I got realli paranoid about adding poly haha. Like u said, it's kinda flat, I'll post up the wireframe see if any of you guys can suggest some improvements there ~ thnx guys!