Hello, I am using 3ds max to bake maps. but there is a problem. The projection cage is
completely covered the model but after render test, it shows the cage missed
the model! I pushed the cage a lot but the result is like before! Model is made from two elements. For one of them the cage is OK, but for the
other element it…
Interesting. I really like how you've managed to keep the silhouette, and most of the design lines. one thing I can suggest, is keeping some elements of the 'Italian Renaissance' in there, rather than go full greeble. Would be pretty epic if you could incorperate some engraved metalwork, and intricate embroidery in the…
Our friends at Rust LTD are getting close to deliver Alloy 2.0. We would like to invite you all to try their Physical Shader Framework and their latest techdemo, Elemental Sword. The following techdemo demonstrates some of the improvements and extensively uses TC Particles, Skyshop and Amplify Color. [ame="…
I think it looks good stylistically. Do you have your elements split up into different assets? If you're cutting this up to be reassembled as one scene, you're OK... but one of the major points of the isometric grid is that you can easily swap the location of elements without losing perspective. If you haven't already, try…
Don't most artists who do this basically paint 80% then photosource when they need 'parts' for their picture? If you want to establish a solid concept, I think you need to be able to abstractly capture a mood and setting before you even add any photo elements in. I'd ditch using photos for your background, and try to paint…
My assets I worked on for our student project: Platform Assembled Game Context Boardwalk Assembled Variations Close Up Railings Game Context 1 Game Context 2 Crate Individual Pieces Assembled Variations Game Context Lobster Cage Individual Elements 2) Assembled Variations 3) Game Context Boardwalk Building Unique Elements…
Hello Polycount! I recently started modeling a temple scene and wanted your opinion. I made a few elements: the pilars, temples and some sort of ground mesh. And I also tried sculpting a rock with Mudbox. Currently everything is untextured because I want to make sure that the geometry looks good. And this is why I wanted…
So, I started something new before Christmas. Then I got hit with a bunch of OT, so I sort of fell out of it. Now, I'm back. This is just a WIP sculpt of these elements I am using for the spires. There are still a few low elements in the Zbrush render, but I've got enough to start to show some work. I've got a few things…
Great progress on this so far. One thing to consider though is her thighs and her arms. Right now there is a lot of blank space there and it makes it feel less cohesive and more like cosplay. If you look at the suit designs form the films for instance they have design elements there to break that up, in some of the suits…
As far as I know the Hit Matching Mat ID (?) only works if the Mat ID of one 'Element' matches the same Mat ID of the same 'Element' in the high poly. If that makes sense :S Your High poly is all welded together where your low poly is just 2 separate elements. You'll have too separate the two blocks like you have in your…