Hello Polycount!
I recently started modeling a temple scene and wanted your opinion. I made a few elements: the pilars, temples and some sort of ground mesh. And I also tried sculpting a rock with Mudbox. Currently everything is untextured because I want to make sure that the geometry looks good. And this is why I wanted to ask you if you could tell me what to improve on the following models and also how you think of them. I am a very beginner so I hope it is not too bad.
Here is the "final" rock sculpt
And now the temple elements:
A closer look on the pilar:
And finally I put together those elements in an UDK map: