For me Digital Sketchbooks is like paint sketching etc but i doing Zbrush 3d Sculpting mayeb i am wrong or not no meter this can be Digital Sketchbooks or 3D art who ever want to see there liking of this i want to be this my and others reminder keep on doing something what u love u can make big progress no meter what kind…
Hi, I have a problem with color baking. Model A is a Dynamesh model and model B is Zremeshed, can I BAKE COLOR INFORMATION from model A ON model B without going out from zbrush? please help !!!
I made it as a standalone filter, you load it in your software (I usually use Substance Player) then input your un-normalized texture, set the parameters you want (output resolution, bit depth, and file format) and save the normalized file.
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…
Calling this one done!! Check it out https://www.artstation.com/artwork/kNA2z2 Thank you to everyone who has commented and encouraged me, you guys are the best
Thank for the reply guys, I've went ahead and created a custom keybinding setup based on personal experience and the feedback I've received from you 😊 I haven't added anything about the UV because right now I'm mostly focused on the modeling part so I'm not in the mood to mess up with it, I'll tackle it in the future.…
The nodes you want in this case are: SeqAct_GetDistance - Gets distance from A to B SeqAct_MultiplyFloat - Multiples A and B and returns result SeqAct_DivideFloat - Divides A and B and returns Result SeqAct_GetLocationAndRotation - Return Location and Rotation of target All should be available in UDK, you might want to…
No, the scale of 0 to 255 is not interpreted as linear to the DISPLAY. It is interpreted agnostic internally. So when you have two layers, and you multiply them, so for example, red and grey: Red = (R=1.0 G=0 B=0)Grey = (R=0.5 G=0.5 B=0.5)R = 1.0 * 0.5 = 0.5G = 0.0 * 0.5 = 0.0B = 0.0 * 0.5 = 0.0Red*Grey = (R= 0.5 G=0.0…