This is my last portfolio going into my Demo Reel before I start my next reel. Crystal Cavern ~70k Tris 4 weeks at 130+ hours Feedback would be appreciated!
Why is it when i run the command "source SubstanceMayaToolset.mel; SubstanceMayaToolset();" it gives me the error "// Error: source SubstanceMayaToolset.mel; SubstanceMayaToolset(); // // Error: Line 1.32: Cannot find file "SubstanceMayaToolset.mel" for source statement. // " Im using Maya 2014
updated the drivers still nay...am i that unlucky come on my crappy computer...133 mhz played the damn game !1 its strange , but only EA games seem not to play on my computer HA .... :P
Thought I'd create a thread for this dude finally! He started off as just a learning project for zbrush, but I kinda liked him so I thought I'd low poly and texture. He's about 13k tris, max / zbrush / marmoset. Thanks for looking!
miauu's Scalpel 1.2 is available. Changelog: + added: make perpendicular cut from vertex to edge or from one edge to another. https://www.youtube.com/watch?v=5aYKlxXPcOQ
1.2 Hour speedpaint in photoshop. This was originally just sketching a skip based on a type ofish, but I ended up in the painting mood. Any crits would DEFINITELY be appreciated.
I agree that viewing distance will obviously matter. But I do want the picture to be the highest quality possible. Especially when I'm going to be spending 130 dollars on a print :)
First low poly in UDK. Quite a few baking errors and a big seam. Couple more rebakes and then starting on the texture, wire coming next post! 13k tris:
lets see if you lads can multitask. http://www.kongregate.com/games/IcyLime/multitask my high score so far is 108 :D edit: now its 123 edit2: now its 156
Got around and made some custom fire particle effects. Not completley polished but its a start. :D http://i.imagebanana.com/img/jwchuw4d/123.jpg http://i.imagebanana.com/img/lm7xtykk/1234.jpg Some moving pictures tomorrow!