This reminded me of a post in Gurney's blog about gamut masking, and how you can make the same grey tone look blue and yellow in different settings: http://gurneyjourney.blogspot.com.br/2011/09/part-3-gamut-masking-method.html
Hey guys i found this on artstation https://magazine.artstation.com/2017/09/design-life-mars/ Do you think this could be the next concept for 3d environments as well? :open_mouth: I have planned for how life on Mars could happen way before such a challenge xD
Square held a community event for the biggest LoK fans out there.. and we got some first impressions. All positive! http://legacyofkain.wikia.com/wiki/User_blog:Baziel/Nosgoth:_First_Looks http://lucinvampireslair.blogspot.co.uk/2013/09/game-nosgoth-pc-pre-release-review.html
apparently everybody has the option of moving to Toronto or another location, which at least is better than most closer's (assuming moving is an option) http://www.joystiq.com/2012/07/09/rockstar-vancouver-studio-closed-staff-asked-to-join-new-facili/
The Green Hornet just reminded me that there's a Bruce Lee movie on the way, out Nov 25th. I can't wait. For all you Lee fans out there: http://teaser-trailer.com/2010/09/bruce-lee-my-brother-movie-trailer.html
Model this : http://img.photobucket.com/albums/v242/pior_ubb/Screenshot2010-11-28at124722PM.png this : http://img.photobucket.com/albums/v242/pior_ubb/Screenshot2010-11-28at124753PM.png and this : http://www.mantlestudios.com/wp-content/uploads/2008/09/planes.jpg without subdivisions or sculpting - just straight lowpoly.
Damn, I remember seeing their seminar on how they made Pure back in Animex 09. Real nice people, passionate too. Just no room for creativity or risks in the industry anymore :/ unless you're indie and low budget. Best of luck to those affected :(
Use mud box to bake the ao as a texture and you can change the ao settings to get a cavity map ao. Link to a tut to get you started http://www.3dworldmag.com/2011/09/12/tutorial-extract-a-cavity-map-in-mudbox/
Yeah, just a touch of color somewhere that draws attention. Shameless to use my own work, but this for example: http://www.laurenscorijn.com/wp-content/uploads/2009/09/002-700x388.jpg would've been a lot more boring if that red and yellow wasn't there.
All my shaders got an update, hopefully I wont have to do that again for a while. Blog Post: http://blog.leocov.com/2010/09/maya-realtime-shaders-big-update.html Download Link: http://blog.leocov.com/p/downloads.html Have Fun!