You may think about how many different peaces of rubble you really need and only use these as particles instances. Maybe even merging and makeing a convex hull and bake the texture to that "one-filled-piece-of-rubble". Or simply do a shrinkwrap of a grid on top of the particle simulation. Ohh.. and someone did this already…
Thanks guys for your opinions . I have just found a link on Wiki albedo page saying all the asphalts turns average 0.12 within 5 years of initial pavement , and some reach 0.16 i.e 111 in sRGB . That looks so much closer in our renderer to what I see outside , Still not same bright as in this photo until exposure makes…
Megascan does around 0.83. Some guides tells it's 0.76. Chat GPT told me 0.75. Adobe substance libraries have a lot of around 0.5-0.6. Textures.com are in range of 0.75-0.9. It all gave pretty subtle difference in our old renderer and Megacan ones looked almost matte and now 0.76 looks like a nuke when the sun is around 25…
Share one embed of what you're working on, and give us a link to your own Topic to see more! Keep it under 1mb please. If you post big images, or multiples, we're going to delete/replace. Why? See WAYWO Usage Past WAYWO…
Hello everyone and welcome to the Monthly Art Challenge for the month of May !!! Hey everyone ! This took me more than I expected to post. I've had some time off and wasn't able to post this month's challenge. Easter was these past few days, but here it is ! You guys did some amazing work these past few challenges and I am…
Hello everyone and welcome to the Monthly Art Challenge for the month of June !!! Hey everyone ! You said Concept Art ? There is plenty of it !!! I am so glad most of you guys participated in the previous challenge and you did some really great work ! (except nobody did that sci fi scene with the spaceship (sad face) )…
Made it through the bulk of those and it let me get to the next errors, (wish we had a spoiler option? cuz here comes a wall of text ) an example reads like this: Starting object 105 (sea_jap_eastern_tohoku_sea) ERROR: found region sea_jap_eastern_tohoku_sea with 4 edges, must have at least 6. First edge is: AT VERT:…
Hi to all! Few years ago i spent almost all my free time on.. THIS. The main question is - how to avoid some very small repetitive actions in maya..Yeah. We spend a lot of time using default maya marking menu. When i played a lot with my maya - i decided to make the lesson ( but... when it was done.. i lost all the…
Hello everyone and welcome to the Monthly Art Challenge for the month of March !!! Hey all ! Nice work so far to all who joined last month ! I do my to keep giving you various environments so you can improve your skills and if new people join to be comfortable enough to start working on these concepts. This time I included…
Hi I tested the new version and it is a bug... the feature we are talking about doesn't work in NSUV + maya 2016 SP6 but works in maya 2017... In maya 2016 i cannot make the prescale feature working in NSUV at all in situation I explained. I tried this by making two different size cubes and tried to layout their UV's…