Okay! First I want to compliment you again on how good it looks! I wouldn't be writing a critique this if your work wasn't this nice, and I'm looking forward your to next pieces. I've got pretty much only anatomy pointers. I tried to color-code so they're easier to read but the text colors are changing once posted, haha.…
I've simplified the concept because I don't understand the code at a super low level. It's still the same object during the whole process. Polygon models have indices of verts, edges, faces and so on, each component has an ID number and a value (and secondary values, like vertex color or skin weights). The history nodes…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
No lowpoly yet, but more polish. Replaced the internals with synthetic digestive organs protected by a removable internal panel. Added rivets and hooks. This is a great example of how functionality drives aesthetics. Everything is designed with intention and not because it "just looks cool", and the art is better served…
Thanks, I'll keep that in mind. I tried that unfortunately, UDK has a example custom node which has a UV and Sampler slots in it's Compendium webpage. http://udn.epicgames.com/Three/MaterialsCompendium.html#CustomTexture Problem is, you need to use a Custom node for the textures to get it to work, and the output for some…
making your own is a bit on the 'easier said than done' side - i'm not exactly well versed in driver authoring but my surface level understanding is that it's a bit of a black box as far as Nvidia are concerned. AMD opensource their linux drivers but afaik not the windows ones. if we're doing conspiracy theories (facts)…
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
Yeah, evolution does happen. Still Substance Designer imo is an example of what could be perfectly artist friendly with just a little bit more conveniences here and there and less "program everything on your own" concept. Convenient 2d transform gizmo like in Photoshop with ability to scale precisely around chosen screen…
Code syntax coloring has been added. Use the Format dropdown to make a Code block, then paste your code into it. Code block features: * Colored syntax. * Line numbers. * Row shading. * Horizontal scroll if a line is really long. * Sorry no vertical scroll, wishlist item.
SOLUTION Ok! I found the real cause of the problem. The real cause is that Designer is exporting the Textures out at 16bit. Even if you set the Output Format to 8 Bits per Chanel it gives not a flying cluck. The real solution is annoying still a pretty hacky fix, but it works none the less. The solution is to put a node in…