Thanks for the replies everyone, I think I'm starting to see the issues here. I've been studying anatomy for nearly a year now, although I understand that learning the human form is a lifelong task which requires continued practice, and a year is a comparatively short amount of time compared to most artists. I'll…
Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…
Hello. This is my 1st post ever in polycount. Im looking for zbrush tutorials and workshops, trying to fing good head sculpting tutorials online. I started to model with blender and then maya, but now i want to learn zbrush. I really would like to start learning human sculpting. I find organic modeling extremely hard, but…
Hey all! I'm trying to create a water effect in max for a scene with a fountain in it. Basically I want the water to have a ripple effect as the water from the fountain pool into the bottom of the fountain. I looked online for water tutorials and discovered reactor water which seems like the best way to achieve what I…
I feel like you're shooting down everyone's help and suggestions, again. You don't need a tutorial that shows you exactly how to do the exact thing you need. Techniques apply to all things; learn the technique, learn how to tweak it, and make it work for you and your needs. Experiment. I happen to know 100% that there are…
That looks a lot better keep it up! You're learning two things at once, how to animate (12 principles of animation really 10.5) and the technical side 3dsmax/biped, thats a lot to soak up and you're doing good. There aren't too many tutorials specifically created for the workbench as its not all that different from the…
took me touching it on and off for a year i think before it really clicked for me. Though now it seems kinda simple, its basically blender geo nodes or unreal blue prints on steroids. Start simple but make something useful or fun too you. Maybe a setup where you can generate edge damage on a mesh, a simple cloth sim, or…
Hi Polycount! As most of you are in the industry and my research module is called "Contemporary Studies in Games", I thought I would come here to ask for ideas I could do for my studies (or a tutorial as we can do that as well!) I'm on the Games Art pathway so my research will be geared towards what artists do but this…
Screen Space reflections is already enabled. Good point about including the renderer. I do try to include as much information as possible in my questions. Piecing together my own node graph is fine, but trying to piece together the node graph in the tutorial is ify as it is never shown in the overall view just small…
Like Emil mentioned you don't want to paint a lot of values when you have a normal baked mesh. So the real trick is to get the colors down. You can search the net to find info on how bodies tend to have color pools in certain areas. I can't think of any off hand, but if you google it, I'm sure you will find something. My…