Hello fellow Artists ! With Arnold's Latest Toon Shader do you think It's possible to render similar results with Dragon Ball FighterZ Characters ? If so, any advice on how will I do it ? Tutorials you could share or experience on working with the latest toon shader ? Thank you very much
Hello! This is my final render using Toon Shader, still learning how to use it properly. Do you guys have any suggestion for me? Click link below if you want to see the animation :) ) https://www.youtube.com/watch?v=dP9yAdbX6hw Or Just Scroll down to see the preview image of the video :smile:
@Orbit Thanks! About toon shading, I've also tried doing it in UE4. There's this really cool live explaining how to do toon outline/cell shading using post process materials: https://www.youtube.com/watch?v=cQw1CL0xYBE I tried it on mine juste right now and looks good !
Hey im working on a small scene in maya and can't figure out why this is happening. Problem: I have some 2d characters which i have nasked out with an alpha mask. On my 3d objects i have a toon outline. when i render the scene the toon outline on the 3d objekts will show through my 2d characters and i have no clue as to…
Hello again ! i was wondering if anyone has an .fx of a toon shader or any pertinent information on how to create an aproximate effect , right now i was gonna tackle it by using an inverted model with a bit of push with black material and inverted normals , and self ilum set to 100. But thats the most i can do in realtime.…