Hello again ! i was wondering if anyone has an .fx of a toon shader or any pertinent information on how to create an aproximate effect , right now i was gonna tackle it by using an inverted model with a bit of push with black material and inverted normals , and self ilum set to 100. But thats the most i can do in realtime. 3ds max
thanks in advance !
Replies
the most common way is to use a 1D ramp texture for lighting, you access it via the dot product (Normal.VertexToLight). and additionally you would do sort of a "black" rim light to get conturs (Normal.CameraToVertex)
http://www.luxinia.de/download/arttools/GenericIBL_1-3.fx