Ouch, very bad idea doing the tap that way. Just paint the tape on the wood and then have a piece sticking off at the end. ATM the tape looks like it was made from rubber! Also, your unwrap scale ratio is waaaaaay off, why is the blade given so much more space than the wood? The pixel density will really make things look…
Yeah - before you really get invested in the texture you should really nail down those UVs and get every pixel you can out of it. I'm sure someone around here must have an example. I, for one, do not :( Seriously, you'll kick yourself further down the track when you realise that you could've done it 10% better! Do it!
ok thats nice, but can we get that up to 800 x 600 people resolution? .... they could do do it in a statium... but probably wont get more than a few frames per mintue. and to get that you'd really have to lay into the whip on them. also gives new meaning to a dead pixel... "awww he's dead... ok send the whole thing back."
why are you making yourself paint at such a high resolution just to shrink it down? that is an ass-load of pixels to muck about with at your skill level. I much prefer to paint at actual-res, what you see is what you get and all that. head seems very wide and flat. sci-fi with surreal... doesn't explain if you're looking…
Depending on the situation what you probably want to do is multiply the AO as a layer in photoshop over your diffuse and possibly specular map as well. In some cases however the AO needs to be a separate map, for example when you've done a lot of tiling and stacking with the diffuse and spec maps to keep the texture's…
yes you have the jaw curently opened as if the bone just moved straight down, instead of hinged open. some of the best heaj stuff i've seen, skeep it skup also consider making the uvs the same pixel density , not you have the head much more dense, and i imagine covering up a seam of flowing hair going across that neck will…
Well somebody's on a lucky streak... Going left is my prefered method too. The game calculates one point by each one pixel move on the x and y axis so going down_left would actually score your points about twice as fast. Sorry to hear it didn't work as well for everybody. I have to do more testing. Thanks everybody... keep…
That one is huge, jaggy, and long. Not in any way an improvement or worthy addition to the excellent emoticons already in use. Sorry to be so honest, but I just really don't want to see that thing in any threads. Maybe you could read a few tutorials on pixel art? There are a lot of subtleties that are hard to get right,…
Modo is easy to transition to from Lightwave, you can have the keyboard set up the same as LW. It models and renders better, and has per-pixel lighting in viewport. Its like a more up to date version really, though I havent used the latest version of LW. CGChat, Polycount and 3dtotal are all good game-art resources. Google…
nice stuff dude. i really like the new, detailed stuff you've got going on. welcome to the boards! site is a bit hard to navigate tho. some pages pop up into new windows. and it's a bit wide, try keeping it to a max of 1024 pixels wide. i missed the 'recent additions' at first and wouldn't have found them if i hadn't…