I've been working on Sparc for the new Luxinia .97 release that is hopefully uploaded today. I uploaded some youtube videos and also made some wip screenshots, thought I could pimp that progress here Sparc stands for Space Arcade and is just a working title. The original version looked like this: That version had a static…
So, I just finished the game for the second time, and have now seen both endings. Both of them were a bit of a let down to be honest, but I might have appreciated them more without having to play through the amazingly generic final boss battle before seeing them. Given the strength of the rest of the game the final battle…
Time to make some normal mapped character because my portfolio is lacking a bit in that department (it has none). I just finished highrez model, now Ill move to creating lowrez. Probably around 6k tris and 2k map. Ze questions. Is there anything groovy out there to do lowrez version? I might give retopo tool in zbrush a go…
I've read on this forum a while ago that somebody was using a Max script or plugin that could calculate what % of your UV layout is unused space. I have been searching this forum and can't find it anywhere Can anybody tell me what this script or plugin is called?
Hi all, newb sheriff in town and just wanted to throw my current work out there in hope of y'all tearing it apart. i find that to be the best way to learn, so feel free to go at it. i can always cry later. im trying to catch up on texturing, since i've put it off way too long so i started a simple sorcerer's chamber in…
Hey guys, A few years back I lost all my sprites and environment work I did on a Sega Genesis title. I see people with ripped sprites from Genesis games all over the net, but I have no idea how they got them. Does anyone know of an emulator that can do this? Thanks!
As a Senior Backend Engineer at YAGER you will work on
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APPLY HERE! http://nerdninjas.com/2d-3d-creative-artist/ Nerd Ninjas seeks a 2D/3D Creative Generalist to design, guide, and contribute to the creation of all visual aspects for our upcoming title. We’re a fast-moving, multi-disciplinary team of creative professionals based in Spokane, WA. The ideal candidate will…
Hey there! So I'm going to take a crack at the method Nintendo seems to use a lot for their characters's eyes, but I don't have any experience and limited knowledge on the topic (mostly what I've gathered the last couple days, and what my general 3D knowledge affords me by studying references). If you've worked with this…