Hey all, So right now The Darkness 2 on steam is on sale right now for $12.49 - http://store.steampowered.com/app/67370/ I absolutely loved working on this game and I thought it was a great narrative driven FPS that was very fun to play. So I have 1 copy of The Darkness 2 I want to gift to one lucky greentooth randomly…
I started this over the holiday break it started out as a test, I wanted to try and make the braided cord and the handle in high poly as a proof on an idea I had, and it just grew from there. It was pretty fun just picking something up and running with it. It was also fun to be able to crank out a small project instead of…
Hello, I'm a developer, although not a game developer by trade. I'm thinking about a small project to develop for fun which features metroidvania and survival elements. I already have developed some stuff and I'll gladly show it to those who are interested.I'm looking for a 3D artist to take care of the graphical part of…
Hello everyone. I am a junior artist and terrible doing lighting. I would like some tips to improve the light in unreal, Maybe different light colors or postprocessing options. Lighting is a very important step as an artist I am looking for feedback to do it right. The more I look to my project the more lost I get. I am…
Hello Polycounters! Long time lurker and first time posting, I wanted to share a project with you that I have spent many months on in my spare time between my day job at Ubisoft Toronto, family and other side projects. Even though I am a veteran Zbrush user I did learn a lot, especially what breaks a Zproject. ;) The many…
Hello everyone. I have been browsing here for a few months, in preparation for the final leg of my game design degree. I recently taught myself Zbrush and Quixel 2.0, and I would really enjoy some feedback. I took a concept piece that I made in Alchemy, sculpted it in Zbrush, and rendered in 3Do. All maps are baked in…
Yeah, blender's snapping function can sometimes be a little tricky so wondering if you tried snap to vertex whilst toggle X-ray to on or edge/vertex slide? (shortcut G x2) Personally I've found most of the time works when an asymmetrical edge doesn't align as expected.
Hi Hugh, appreciate the lengthy reply. Regarding your navigability criticism, it's in place of course. As the scenes are actual 3D spaces with pretty correct depth of objects/colliders, but we have an orthographic cam view, it creates a navigation problem. There is a mini-map implemented in one of the setting 1 scenes…
20200410: - Quick gesture drawings from reference (1 hr): Oof. Gesture drawing is hard. I've still yet to figure out how to get proper flow and good looking shapes. I dont even remember the analytical theory. Better grind 'til it's fine! - Clothes & Folds study from reference (3 hrs): The cloth felt more like value…