Hi Everyone, I am attempting to model an oil barrel and making slow progress. I'm trying to make the hexagon shaped thing on the top, I've had a go at it and it looks kind of ok , but the geometry on the top of the barrel now looks messy. Is there a better / cleaner way of doing this ? Ref image : model:
I just came across this model viewer for FF X and X-3 3D assets. The character models are amazing and really worth taking a look at. If you want an instant education on the right way to make characters, check this out. You'll need the game discs to extract the models. http://www.yaz0r.net/ffxview.php
Loved Fable 2 :) remember this area from the game it was pretty cool. Not much to be critical of yet but, looks like you have some good ref images to start with, remember you can never have enough of them though.
Good day to all! I was just wondering if you gents would be as kind as to help me out by Getting some good Crits and opinions into these two models. Mainly in texturing, since that's what I do (I didn't model them but I Can modify them if you make a good point on the modelling) The models in question are these: They're for…
Perfect condition. Box, cd's, hell even the price tag. It runs pretty crappy on my PC (out of date) but if anyone here at polycount that lives in the LA or Orange County area wants a cheap copy of HL2, let me know. $25.00 only installed and attempted to use once. Interested candidates please respond to this post. I ask…
mLichy: Whoa, didnt you just start doing maxscript recently? Nice work so far, your way ahead of me :P Edit: Threw together something that would work on single or multiple verts/edges/faces. It moves the actual pivot to the selected components averaged location. Run "$.pivot = curObjPos" to go back to the previous pivot at…
Over 8 years of development. R* Games first's actual next-gen title. One week after it's realease it's being critically acclaimed for it's intricate sense of details, solid game play as well as one of the most immersive open world ever created. The Western GTA on one side and a Cowboy simulator on the other. Of course,…
Soooooo, the last time I worked on this was last year around this time, from what my files say. And the last time I Uploaded any work, from this project, to Polycount, was when I first stepped foot into the Film industry as a compositor. I think this was the last image I uploaded to my Tumblr. I even had a Lowres with UV's…