and thanks again)) d1ver, I'm kinda opposed to the notion of baking too much lighting information into diffuse. Its good for 'old school', but I strongly believe that now its a job for an engine to provide necessary lighting, based on materials. Having said so, I guess I'm also need to learn a lot about creating materials…
Supplementary. I quit working full-time in games five years ago after ten years of mostly AAA game work. I work as an electrician/fire protection technician and that is a better lifestyle for me. I've also done a few short-term contracts in games to make extra cash the past few years. I've made about $40 per hour on…
I was trying to figure out how to make the classic yellow and black hazard lines in photoshop and settled on this (majorly inefficient I bet) technique: 1. Region select with rectangle left side portion of document, fill with black. 2. Copy and paste this layer and move it so it snaps next to the original,then colour…
My next little project is something I've been wanting to make for a while now, based on this awesome mass effect concept. I won't be replicating the concept, but it's a nice starting point. Current: All feedback welcome!
So without posting spoilers... Any theories? It is supposed to happen years after The Dark Knight but the funeral is obviously right after the demise of Harvey Dent...OR IS IT? Why so many tumblers driving around? Where is Wayne when he's in that prison like building asking about the chant? Why was Wayne walking with a…
Microneezia you can still bake out an AO map and have it overlap the diffuse in photoshop for "key assets" for your scenes. You basically model a high sculpted model and a low, and use the projection modifier & RTT to bake out the high detail to a texture. As the AO map isn't taking up a separate map, it's not necessarily…
Looking for a 3D modeller to make a detailed fictional aircraft for a game, based on some reference photos and descriptions. If interested please email me at birguslatro1178@gmail.com, or contact me on discord iamaids9291
Pretty much this. If i can find the brush/brushes i need or want online, and they cost less than the time it would take me to make them (usually the case), for example... if a brush pack cost less than $50 and contains 20 brushes. i'd buy it because it's saving me a ton of time. If the brush just doesn't exist online or i…
No problem.Thanks for the reply earlier.Thats why I have decided to move to Blender.I have had enough of Maya dragging feet on things they should be adding to make apps more intuitive and with better workflows rather they keep adding one feature to one software and creating new apps that have features that should be in…
Great start, but there's a ton of work needed for this to actually be good for a game engine. I love Asian scenes so that's why I'm giving you my 2 cents, and cause your a student. You HAVE to better utilize your UV space. All that unused UV space is detrimental in a game production. The resources are limited and you need…