Everyone realizes there are no uv's on nurbs right? Once your done modeling with these god awful patches you can look forward to projection maps and a layer shader with one million layers just to get a basic diffuse layed down. We build our terrain on ssx out of nurbs for various reasons, but I could never imagine modeling…
Today I tried plugging in different base textures into my brick PSD with some fantastic results! Photo sourced rock texture: Filter generated rock texture: My technique for shading the bricks was to draw shadows around the edge of each brick and then put a light outer glow effect on the shadow layer. The top layer has the…
With the body done, I wanted to get started on the clothes! I've made a really rough blockout in ZBrush, and then moved over to Marvelous Designer very quickly. If you're not familiar with MD - it emulates real life sewing, and the workflow revolves around making pieces of flat cloth on a 2D display, and then stitching…
So I've created two Steam guides, one focuses on Asset Production and the other Blend Layers from Maya to CryEngine, I'd like your feedback on them and if you notice any mistakes do let me know. Asset Production - Maya to CryEngine http://steamcommunity.com/sharedfiles/filedetails/?id=355129729 Blend Layers - Maya to…
Hi guys! I have started sculpting this "Baby Xenomorph", hoping to turn it into a low poly gaming character later. I was inspired by a great concept by Vũ ThẮng Văn. Here is the concept: And here is my sculpt: Let me know what you guys think. I want to give it the same "cute-pokémon-like-feeling" that is in the concept.…
Hey, Another project, another issue. I have a walk in one file with the hands constrained to a prop that is resting on the shoulder. I also have another walk in another file with the hands constrained to a prop with anim layers. I need to merge these into one file. I can't bake everything down. Baking the IK hands screws…
Hey guys, Probably a simple question, but I haven't been able to find the answer on my own or on the forums here. I was working on one of the preset wood smart materials that includes a dirt layer. It looked good right away, except that the mask for the dirt layer was very visibly tiling, even after using mask presets like…
I watched some video some guy making texture and he used awesome normal map generating tool. And I want to know the name of that software. That was with black window, and able to preview normal map on cube. And can generate by selecting layers with height info (grayscale) and clicking Convert button of software window. It…
I just wanted to report a bug I found in my Quixel journey. In the DDO layers if you click the reflectance value the color picker window pops up and the photoshop to is set to the eyedropper. With the color picker window open I can sample values from a base value chart no problem, but if I try and sample a reflectance…
Hi there, I'm getting "cracks" in an object I've painted in Mudbox. I've tried isolating it on a particular layer but it seems to be on the layer selected but I'm not able to paint over them. It looks as though the edges are bleeding for different areas that I've painted. I made the UVs in mudbox so they are not ideal…