Just in case you don't follow us on Facebook: https://www.facebook.com/Polycount/posts/528042823917244 We are extremely happy to announce that, starting this Monday, Polycount & Sketchfab will be teaming up to launch a 3-week long lowpoly 3D video game art contest. The Top 3 winners of this competition will be walking away…
To employers out there: I am an experienced hard surface modeler looking for freelance work. I worked at Volition, Inc, a subsidiary studio of THQ in Illinois as a Vehicle/Prop Artist for the past 3 years. In those three years, I shipped 3 games: Saints Row 2, Red Faction: Armageddon and Red Faction Guerilla. I not only do…
Just wanted to start a thread showing what I am up to. This project is to turn myself into a realistic game character by the end of seven weeks, when Adam Skutt's class is finished. So far this is what I have after 3 days. Day 1 - Head blockout Day 1 - Body blockout (just enough forms to go into marvelous tomorrow) Day 2 -…
some questions that are bugging me! 1. is it possible to work with max and maya in the same pipeline (e.g. max for modeling and maya for uv)? 2. where can i find any plugins that convert maya's keyboard shortcuts to max's? 3. are there any maya plugins that do some thing that max is great at, for example: shell modifiers?…
Don't worry! I have 3 kids, make good money and love my job. Yes this industry can be hell sometimes - layoffs and crunch. But ultimately it's a viable career, you just have to work hard at it. The cost of living of some industry areas is too high, California for example, which is why I've never looked for a job there. But…
there are lots of different styles you could do for wood and lots of different games to reference them from. Example: DOTA 2, WoW, Diablo 3 and many more but these to me are the ones that stand out the most. Also there have been lots of different threads of people making amazing environments that include wooden objects....…
Well 3 months is not a long time, it'll probably take more time than that to land a job honestly. The site is not hard to use, it's just not effecient for the sites purpose. You want to show off your art, the easiest way to do it is to have an ART-IN-YOUR-FACE portfolio. Big images showing off all the good stuff without…
Ok so I've been doing some armor ideas to try and make DarkSeid less stale. so here is iteration 1, 2, and mashup of 1 and 2 to make 3! :) totally not finished, I personally like 3 the best. Also I've been thinking about trying to possibly make DarkSeid in the Style of WoW but with realistic Shaders etc like Joel. but it's…
Hmm.. It looks like that 3 months deal isnt available in Europe? When I click on the buy 3 month license thingy I get redirected to a page where I need to select language and country. When I click on buy maya, it simply doesn't show the option. Also about BKR.. Yeah I understand now, at first I thought it was just a…
Thanks RN, I meant say you animated a whole scene with different assets on 1s and you want to render out the scene to be in 2s. Say Blender renders frame 1 for frame 1 and 2 and skips frame 2, renders frame 3 for frame 3 and 4 and skips 4. I am trying to create that steeped or low frame rate that 2d animations have or…