hello all long time no post, today I shared my latest try in creating realtime character model. I sculpt all stuffs (organic and hard surface) in zbrush 4 r4, textured in 3d coat and rendered realtime in marmoset toolbag. lookin forward to see your feedbacks and hope you like it :) realtime#1 Attachment not found.…
realtime character bust made for training goals. concept - Rome Adzan Raml what do you think? video and marmoset on http://www.artstation.com/gunandrun
Hi guys, I'm planning to make a FPS environment and will using normal maps...well its an exercise to learn normal maps. Is it best to just use Maya shaders for the materials or is it best to use realtime shaders instead? If its best to use realtime shaders, what programs would i need? thanks