Hi guys,
I'm planning to make a FPS environment and will using normal maps...well its an exercise to learn normal maps. Is it best to just use Maya shaders for the materials or is it best to use realtime shaders instead? If its best to use realtime shaders, what programs would i need?
thanks
Replies
Then you can make a FPS level that you can actually play!
... but back to your original question i always use mayas node setup over custom shaders !
he's right, nothing easier to learn then unreal, as soooo many people have used it