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Use Maya Nodes or Realtime shaders

polycounter lvl 17
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quyeno polycounter lvl 17
Hi guys,

I'm planning to make a FPS environment and will using normal maps...well its an exercise to learn normal maps. Is it best to just use Maya shaders for the materials or is it best to use realtime shaders instead? If its best to use realtime shaders, what programs would i need?

thanks

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