I would not agree that these pieces are flawlessly executed. they are a solid start but i feel like they would need a fair bit of polish to really shine. i jump between the assets because while i think i can see progress between your oldest and your newest piece, i think a lot of it just applies to all of them on the…
So i've been trying to bake this for the past few days, this is a part of a swivel on a caster wheel. The workflow i've done is first creating a low poly mesh in maya and then duplicating it to create the high poly mesh. On the high poly mesh, i've made the edges rounder but all within the low poly models' bounds. Then…
Hey guys Just wondering if any of you guys have an hints on how to unwrap a hi-poly model quickly or how do you go about doing it?. My main problem is that Im finding it hard to select all the polys I want quickly,especially those that are running along the harder edges to cater for the eventural turbosmooth. I try and use…
Hey guys, been off of the forums for a while to try and figure what was going on with all of my models. It all began when I was creating the props from the Big sandwich art test, you can see some of the errors here: http://boards.polycount.net/showthread.php?t=69375&page=2 It seems that maya is exporting my models with…
I have started learning high poly modelling and I am running into a modelling issue which I think that there must be a easier en better way to get around to. I hope that somebody can give me a tip for this. Here we go... Often I have a poly that is at a "weird angle" and this poly I want to add some new edges to. Here is…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
Normally you model things like 1 but sometimes version 2 is also ok considering the cubes do not intersect each other but rather small one without back face is floating on surface of big one with tiny gap. Intersecting shapes makes co called "Z-fighting" in games . Not only perfectly co-planar things but even such cubes…
Thanks Bertmac and snoops3d for the reports. This really baffles me! Just for me to better understand what could be going wrong, feel free to try these steps and let me know if they affect the issue in any way: - Select the dDo PSD document - Make sure dDo is hooked up with the document by pressing the refresh button at…
Looking pretty good. Here are some things I noticed. - The bulb has a wide but thin fillament, so typically the whole thing would not light up evenly, you'd get a burnt white center and then more clear edges. - The folder up front has damaged/burnt top and bottom but pristine along the border. It would be opposite. The…
hey man, solid start but i think that AO doesn't look very good. if you want to go the dynamic lighting and shadows way, i suggest increasing the radius of the AO to make it more "ambient". the edges of the pillars and other objects are very sharp. although i don't agree with the saying that no edge is truly sharp, i do…