i definitely like the diffuse texture, but i couldnt even really tell there was a normal map :S maybe you need a bit more geometry to actually show it off?
looks good website wise but deffinately need some better diffuses, theyre not bad just a little plain and dont show the breadth of material understanding a good position will require
looks nice your diffuse and spec works nicely id say that your norms on alot of props are not workin hard enough also UVs on top of barrel are squiffy, fix
Just some low poly fun to kill a few days before Dom War is starting (fingers crossed). 1'624 tri's with a 512 diffuse texture. Wanted to go overboard with the proportions whilst keeping the texture quite simple.
1 week production model for video game "Metro 2033" contest. Hand-painted texture without spec, bump etc only diffuse 1024*1024: http://www.ljplus.ru/img4/f/i/first_keeper/Fox_Texture.jpg
Well, I would call it almost finished, almost because It's pretty much finished but I'm not how to end this diffuse map ok: I see this line, I managed to hide it a little with Photoshop but what's the correct procedure for it? Thanks!
I like it a lot. I'm guessing you are baking lighting? Did you try playing around with "Diffuse Boost" in the "World Settings" ? If you are finished with it, though, bravo!
I changed some colors and the shadow key to try to give it a more interesting look than the last version due to the reddish look. diffuse only fully shaded