Just starting out with Quixel suite and have a issue on my first project. I'm getting visible seams on my model once I apply materials. See image for reference. Results look good for the most part, but on the underside I can see my UV seams... texture is not seamless across them. At least I think that's what I'm seeing.…
Anyone else get an email about possible positions at nFusion? Anyone work at nFusion and know for certain if they are hiring? With recent posts like this one, I figured it was a spoof at first. It looks like they really are hiring. I doubt I will apply as I don't feel like uprooting my life and moving it to the New Jersey.…
We are looking for a skilled freelance artist/logo artist who can design the logo for our upcoming Steam release: Filthy Hands. Job Description: - Analyze our game brand/character and apply that to an eye catching logo. - Workload should be under <12 hrs. - Pay depending on experience ($15-25/hr) (Budget of $350 for logo)…
when you convert your hair to geo you can tell it to create 2x2 3x3 or 4x4 UV pattern. knowing that, all you need to do is apply random normal vectors and gray scale values to a texture which you apply before baking. the normals you baked look exactly like the "shit" i baked and which never gave me nice results. once i…
Hey . how are you? Lloyd here okay so this is a job posting and I'm putting together a team of people that can work together and work independently I'm going to pay you for your time I do not want to monopolize or take advantage of you your skills or your time and if the working relationship works out we can also discuss…
I wonder if you could adapt the technique Jamie Gwilliam used to make heat distortion on a jet. https://jamiesjewels.typepad.com/jamies_jewels/2011/12/simulating-heat-distortion-in-3ds-max-and-post.html I imaging the process could roughly be similar, using particle emitters and some post process. Likewise you can also…
First you need to take in account the mirrored UVs, so when you bake i assume you bake the half of the object or either move the mirrored UVs aside... as Emanuel_palalic said go ahead and put some padding in your bake and most importantly check your export option (on the model you are applying the normal map to) for fbx…
Well I can't speak for other game engines you might be using but you can have multiple uv coordinates per vertex for this same reason. One case this is applied is terrain. It has a 0-1 uv light map/normal map, but the tiled coordinates could be -2000 to 2000 or more depending on how much tiling you want. Mostly this idea…
The honor is mine, you're work has inspired me a lot and I hope become a good artist as you someday xD I just dont know where i should specialize, I like making environments and also vehicles but most of the work I do usually ends up in the sci-fi genre. I have applied to CIG many times but I ended up facing rejection so…
Auto-mesh reloading is something we will likely add in a future update. For now, you will need to delete your mesh and re-import. We've added material ID support in our internal build, which reads the material id names and creates blank materials with the same name, which are applied to the appropriate sections of your…