Hi there! Here's a character bust sculpt. Based on concept by Fernando Correahttps://www.artstation.com/artwork/v1R2vE And of course a timelapse: https://youtu.be/9MiWoCe2-_c More at Artstation: https://www.artstation.com/artwork/3dd8OE
Hello, finishing up a character project, would love some feedback so I can do better on my next one! https://www.youtube.com/watch?v=fMdMu4Qwv2Y&feature=youtu.be
So I havent done any character modeling a while so I gave it a whirl this past weekend and this is what I came up with, I still may do more to it but this is it for now.
Hi Im new here, Just wondering if anyone knows of any character modeling tuts for 3ds max, video or written? And if you guys know of any texturing ones aswell? Thanks
Trying to export my character rigged in biped to fbx to use in unity, but I keep getting this error. Warning: Unsupported 'By Layer' mode (14) The FBX plug-in does not support objects set to "By Object" mode in the Object Properties > Display Properties group. These objects are exported as "By Layer" instead. You can…
Building the composition based on the sketch. I used one of the rigs and character models I have made for a "notsoshort-film" I am working on. He's got more of an oriental vibe, but it will do. He's mostly going to be a silhouette here. I blocked out the street lamps, sofa, table and firepit. Usd is now referencing the…
oh hell yesssss. nice to return to this one! on first glance i felt like, the calves worked better in the old version, felt more natural. front view works nice but back feels oddly shaped to me, very low hanging and symmetrical