So far I find it best for doing various edge masks just on top of a final normal map . Tried to make it work in Painter but as always it's weird and never same , works only on square textures i.e a dead end. Want to recreate it for Blender shader editor. I see it sort of shift iteratively in x and y positive and negative…
Hello, I'm making this post in search of tips and tutorials on how to begin making a 2d Top down game for IOS/Android (mobile) using UE 4. so I can start understanding the workflow on a 2d Game etc... if anyone has information please share with, it will be highly appreciated Thanks
that doesnt look like a baking error, but a "simple" projecttion error? what does the baked mesh look like without the texture applied? a quick hacky fix would be masking the edges and highlighting them to blend the top end the side together a bit more.
Unity is pretty good for both 3D and 2D development. If you are comfortable with scripting, you will be able to do pretty amazing things. For 2D, i recommend checking the following: http://forum.unity3d.com/viewtopic.php?t=8451 (originated from here) http://www.unifycommunity.com/wiki/index.php?title=SpriteManager…
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I've been posting mainly in 3d on these forums but I want to get better at 2d. I feel that I need to improve for two major reasons. 1) I enjoy doing hand painted textures so I think that doing more 2d work sill help with that 2) I need to become self reliant for creating concepts to work off of. I was told a while back…