Hi, what controllers your custom rig bones have? if you are animating using translations (IK for example): You can verify your bone's rotation and position controller types (in this case position might be correct) in Motion panel. By default, IK goal (it's just helper) should use PositionXYZ, which has Bezier controller…
We’re seeking to expand our talent pool and work with freelance Maya [2018] animations with absolutely evil skills that we can use in our 3D cinematics for the ad industry. We have extremely short deadlines to animate characters using mocap and keyframe animation. We have a job now that involves over 2o characters. We need…
So I've got this horse and jockey scene that I exported to FBX format from Maya 2016. The FBX scene animates as intended in Maya (both 2015 and 2016) but when I open it in FBX Review, the jockey is not moving at all (the horse from the same scene is fine though). Exporting the jockey separately also results in a file that…
Hi, I have posted before on multiple forums but I am still looking for 3D artists to help model and animate a show that I am writing and directing. I have voice actors, a script, and some concept art in the making but I need help with the technical aspect of it. It is a small start-up and I am not saying their will never…
Apologies if this isn't the correct place to ask this, I recently came across the newer cut scenes for DragonBall Xenoverse 2 and I'm completely in love with how they've mixed the more realistic and anime art styles. I was wondering if anyone has found any information related to how they actually went about creating /…
ABOUT DARK CATT: Dark Catt Studios is an independently owned and operated multimedia production company in Chicago. From its humble beginnings in 2012, shooting independent documentary and freelance video journalism, Dark Catt Studios has grown to take on more ambitious creative projects. The studio now has several…
Hi, you can view some of my work at the link below. Portfolio - https://www.artstation.com/swoozeh If you like my portfolio, feel free to reach out and inquire - work can be paid per hour or per project.Email - swoozeh@outlook.com Thanks
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response.Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me).Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Hey guys, It's been a while since I did any personal projects. I've decided to create a big scene which refers to many anime styles. With main focus on the scene being spaceships from Cowboy Bebop series. And the rest of environments based on many cool concepts I found online. The main style I'm going for is inspired by…